![]() If the text is longer than three lines, whatever the last line is will experience the same problem as seen with just one line of dialogue. Pressing A in that instance brings up the entire text box for reading. This also happens when the text box is 2-3 lines of dialogue long, and if you wait long enough you can see it trying to fill in the dialogue. Pressing A just moves to the next text box. For example, if the text box said "Good Morning", all I see is "G". Simply put, if vsync is on I am only able to see the first letter/punctuation of whatever the NPC is saying. The solutions/patches suggested were also years old. I've seen other posts about text glitches, but none that matched what I'm experiencing. However, activating it causes a text glitch in the game. The only thing that has worked so far for me is activating vsync. ![]() I've been playing around with the graphics to fix some lag issues I'm experiencing in the populated open world areas (places indoors, mines, or inside/outside my home are fine).
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